V/Line V/Locity

 
  MyNameIsUglyFace Beginner

Hello everyone, I'm aware of @Jordanever44444's attempt to make a VLocity and @Melbournesparks's actually creation of a V/Locity buy they are both unreachable. Does anyone else have a VLocity? If not I'm going to create one myself because this is just P*sing me off.

If nobody has one, what tools should I use?

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  superheatedsteam Deputy Commissioner

Location: Perth, WA
If nobody has one, what tools should I use?
MyNameIsUglyFace

I would suggest Blender for 3D modelling and GIMP for textures. Both programs are open source, both programs are free and both programs have a great deal of tutorials on the Internet for those who want to learn.
  MyNameIsUglyFace Beginner

If nobody has one, what tools should I use?

I would suggest Blender for 3D modelling and GIMP for textures. Both programs are open source, both programs are free and both programs have a great deal of tutorials on the Internet for those who want to learn.
superheatedsteam
How do I use GIMP? What do i do with GIMP? then how do i make that work with Blender? sorry for the noob questions
  superheatedsteam Deputy Commissioner

Location: Perth, WA
If nobody has one, what tools should I use?

I would suggest Blender for 3D modelling and GIMP for textures. Both programs are open source, both programs are free and both programs have a great deal of tutorials on the Internet for those who want to learn.
How do I use GIMP? What do i do with GIMP? then how do i make that work with Blender? sorry for the noob questions
MyNameIsUglyFace

You use Blender to make the 3D model. You use GIMP to make the 2D textures to 'skin' the 3D model.

I would suggest you get a better understanding of what is involved before proceeding. If you don't already have Shape File Viewer, go to http://www.trainsim.com, and create an account if you don't already have one. Then go to the file library and download and install the MSTS Shape File Viewer v2.5 on your computer. Use the search option, the file name is shapefileviewer25.zip


Shape File Viewer will allow you to open MSTS/OR .S shape files to examine models. Open a model of your choosing and press the 'Backspace' key to toggle the textures off. This will show you the raw 3D model without a texture applied. Observe how the model is comprised of triangles. See how the modeller has used used mostly boxes and cylinders as the basis of the model. Toggle the textures on and off and see which details have been modelled in 3D and which details are from the texture/s. Do this for a number of models that you like the look of, and ones that you don't like the look of to see what the modeller did to achieve the results you see.

Do a google search and download the TGATool2A program. This program will allow you to open and view the ACE files that MSTS/OR uses. Then using TGATool and Shape File Viewer, see how the modeller has 'wrapped' specific areas of that square ACE texture to specific triangles on the 3D model to 'skin' it.


You would use a 2D graphics program like GIMP (or Photoshop, Paint Shop Pro, Paint.NET, etc) to make the 2D texture file/s for your model. You would then export that file as a TGA file then use TGATool2A to convert the TGA file to an ACE file.

I would suggest trying 3D modelling first and you can worry about texturing at a later time if you decide to persist with building a model.

To give you a rough idea of what is involved in 3D modelling for MSTS/OR I would suggest watching some YouTube videos.

I think the following tutorial gives a good overview of how to create a 'Low Poly' car in blender using a reference image.



https://www.youtube.com/watch?v=Zkg7Ol2jEjs


The tutorial above will give you an idea of what is involved in just the 3D modelling aspect. The materials/rendering information towards the end is not required for MSTS/OR. Staring with just a box a low poly car is built in ~30 minutes and with only a hand full of options/tools in Blender to achieve it.

If you are still interested pursuing 3D modelling with Blender, I would suggest watching some of the First Steps - Blender 2.80 Fundamentals tutorials from the Blender team.



https://www.youtube.com/watch?v=MF1qEhBSfq4&list=PLa1F2ddGya_-UvuAqHAksYnB0qL9yWDO6&index=1


The first 15 tutorials of that series will give show you just about everything you need to know start mesh modelling in Blender.

Tutorials 18 and 19 will demonstrate how textures are applied to a model and 'mapped' then 'unwrapped'.

If you progress, I would suggest watching as many tutorials as you can bear to learn different techniques from other users. Note that for MSTS/OR, you will be doing 'hard surface / mesh modelling' so tutorials on making cars, guns, planes, etc will be of more benefit that tutorials that focus on making characters, or other organic shapes which often use different techniques. You don't have to worry about materials, rendering, animation, particle systems, physics, etc as most of these are not required to make a model for MSTS/OR

There are also MSTS specific tutorials that cover a number of other 3D and 2D programs available at the Steam4Me site.

https://msts.steam4me.net/tutorials/index.html#models

Again, the reason I suggest Blender and GIMP is that there are many tutorials out there for these programs. However, you may find that one of the alternate programs mentioned in the Steam4Me site may suit you better. You are doing the modelling, so you choose the tools you want to use.

Once you have a model that you want to export and test in MSTS/OR, report back.

Any questions, just ask.

Cheers,

Marek.

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