Aussie addons for TS20xx

 
  cityrail-rulez Chief Train Controller

G'day everyone,

I am starting this thread to share some progression screenshots of my upcoming addons for TS20xx! Please be patient, don't ask for a release date.

So far, I have an XPT "I will share a screenshot later on, good things comes to those for he/she waits! Your going to LOVE this XPT", Xplorer/Endeavour, C Set, K Set, S Set, V Set, Hunter Railcar, H Set (OScar) and Tangara T & G Sets

Attached is a preview progress of my Tangara T & G Sets! I haven't yet done the trailer carriages for the T & G Sets, I will get onto those soon enough! And I will get around to sharing other screenshots (The XPT will be shared as a final screenshot)

All liveries will be in SRA, Countrylink and Cityrail only. I'm not going to do any Sydney Trains or NSW Trainlink liveries, as I do not like that silly tennis ball logo or whatever it's called it just looks disgusting in my opinion. So don't ask for those liveries




I will update this thread when I do get the time to update it! I will keep you all posted Smile
Regards, Phil

Sponsored advertisement

  cityrail-rulez Chief Train Controller

Hi guy's, just a quick update!

So far, I had to fix a computer issue as Windows 10 version 20H2 had not installed correctly which caused regular crashing and failing to restart my computer as it should

I solved this by reinstalling Windows and upgrading Windows 10 to version 20H2 manually. Which was a pain, took forever and never thought my computer was going to ever get back to normal

I haven't yet continued from where I left my models at, this is because I started sorting out duplicated files from MSTS, photos, music and more over exceeding 50,000 + files and folders on my back up drive (I should have done it awhile ago) but once that has all been sorted I can get right back into completing the models set them up for TS20xx and distribute them all on the same day or night!

I know there's really no Australian routes available for TS20xx apart from the Tumulla Bank and Zig Zag! Once I do release my models the only routes they would be able to run on is routes that are standard gauge 1435mm (4 ft 8 1/2 in) for all NSW rolling stock and I have a few QLD rolling stock to come too, which will only run on narrow gauge routes that are 1067mm (3ft 6in) which I'm not sure if there are any routes available in that gauge for TS20xx! So the QLD rolling stock will be on a TBA list for now

I am also modelling some Australian tracks, I'm just not sure if I have to 3d model points and crossovers etc. I haven't yet found out more information regarding track modelling for TS20xx. So I haven't completed the Australian tracks package as yet. All Australian tracks will be the most commonly used gauges for the pack, including dual gauge systems!
  railblogger Chief Commissioner

Location: At the back of the train, quitely doing exactly what you'd expect.
Hi guy's, just a quick update!

So far, I had to fix a computer issue as Windows 10 version 20H2 had not installed correctly which caused regular crashing and failing to restart my computer as it should

I solved this by reinstalling Windows and upgrading Windows 10 to version 20H2 manually. Which was a pain, took forever and never thought my computer was going to ever get back to normal

I haven't yet continued from where I left my models at, this is because I started sorting out duplicated files from MSTS, photos, music and more over exceeding 50,000 + files and folders on my back up drive (I should have done it awhile ago) but once that has all been sorted I can get right back into completing the models set them up for TS20xx and distribute them all on the same day or night!

I know there's really no Australian routes available for TS20xx apart from the Tumulla Bank and Zig Zag! Once I do release my models the only routes they would be able to run on is routes that are standard gauge 1435mm (4 ft 8 1/2 in) for all NSW rolling stock and I have a few QLD rolling stock to come too, which will only run on narrow gauge routes that are 1067mm (3ft 6in) which I'm not sure if there are any routes available in that gauge for TS20xx! So the QLD rolling stock will be on a TBA list for now

I am also modelling some Australian tracks, I'm just not sure if I have to 3d model points and crossovers etc. I haven't yet found out more information regarding track modelling for TS20xx. So I haven't completed the Australian tracks package as yet. All Australian tracks will be the most commonly used gauges for the pack, including dual gauge systems!
cityrail-rulez
Can't wait to drive s Tangara up the East Coast Main Line!
  cityrail-rulez Chief Train Controller

Hi everyone

I've returned back to square one on all of these projects for TS20xx! I've made so many mistakes and the youtuber I rely on for useful tutorials hardly ever keeps things up to date and takes so long to even make more videos "but without his knowledge and tutorials my projects won't be anything" I try not to get impatient but I guess I just have to put everything aside until this youtuber has completed a certain useful tutorial videos I really need to complete my projects

I apologise for the delays
  railblogger Chief Commissioner

Location: At the back of the train, quitely doing exactly what you'd expect.
Is there another source that you could use?
  cityrail-rulez Chief Train Controller

Is there another source that you could use?
railblogger
None at all mate

The youtuber is the best help I've really got, I can understand he takes his time! But I can be a bit impatient Laughing Just trying not to be

I have to restart the Tangara models as I've made a few mistakes on both the T and G power cars, I am considering modelling the Tangara's in 3ds Max as Blender is being a bit of a pest with cuttings and loop cuts on some areas. Blender has always had a bug with loop cuts on angled surfaces and triangled faces, I have tried making the faces as quads but it's just not working out because of the cab angle design

I do have a huge help with the Auscision Models Tangara, saves me a lot of time downloading photos as I can't even get to Sydney to get photos myself so I can only use what I have available

As for getting the models into TS20xx it's pretty straight forward! Just naming them is the reason why I need the youtubers help with especially the pantograph, cab controls and more

If only Dovetail Games provided a complete part naming list than I wouldn't really need much help from the youtuber
I'm also trying to figure out how am I going to make the textures perfectly, I'm not exactly the best or greatest person at making textures and I do have loads of paint programs to do them but the Tangara texture is going to be a challenge
  superheatedsteam Deputy Commissioner

Location: Perth, WA
Is there another source that you could use?
None at all mate

The youtuber is the best help I've really got, I can understand he takes his time! But I can be a bit impatient Laughing Just trying not to be

I have to restart the Tangara models as I've made a few mistakes on both the T and G power cars, I am considering modelling the Tangara's in 3ds Max as Blender is being a bit of a pest with cuttings and loop cuts on some areas. Blender has always had a bug with loop cuts on angled surfaces and triangled faces, I have tried making the faces as quads but it's just not working out because of the cab angle design

I do have a huge help with the Auscision Models Tangara, saves me a lot of time downloading photos as I can't even get to Sydney to get photos myself so I can only use what I have available

As for getting the models into TS20xx it's pretty straight forward! Just naming them is the reason why I need the youtubers help with especially the pantograph, cab controls and more

If only Dovetail Games provided a complete part naming list than I wouldn't really need much help from the youtuber
I'm also trying to figure out how am I going to make the textures perfectly, I'm not exactly the best or greatest person at making textures and I do have loads of paint programs to do them but the Tangara texture is going to be a challenge
cityrail-rulez


Hi Phil,

Which youtuber are you waiting for? Even if you cant get the naming conventions for parts now that shouldn't stop you from building if you wish to. You can always change part names later.

You cant get a loop cut to work through a triangle. If you have a triangle in way, select the edge, right click it and Dissolve Edges, depending on your geometry, that may help.

As for texture creation, no more crappy hand drawn textures for me. I'm using Blender to do the bulk of the work in creating the textures for my models.


I have started modelling really highly detailed models that include all bolts, raised and recessed panels that the real world object has. I can then use blender to render images that I collate into textures that I can apply to a lower detailed models.

The following is a summary of what I do. Dont be put off by all the steps below. Once you know how to do this it takes ~10 minutes per model to setup. I do this early on as I keep rendering new images as I keep adding details.

I have started using a single 4096x4096 texture for my loco models to cut down on the draw calls.

Create the model. No need to unwrap the model yet.

Change the render output properties to 4096 x 1000 with % at 100. The 1000 pixel height can be adjusted to suit later.

Add a camera.

Move the camera so it is perpendicular to the side and looking directly at the model.

Change the camera type from Perspective to Orthographic.

Make the camera the Áctive camera by using CTRL + Numpad 0

I now have a side on view of my model from the camera's viewpoint.

Change the Orthographic Scale for the camera in Object Data Properties so that my model fits into the entire width of the camera view. I then have to use the move tool to move the camera in the Y and Z axis to get everything centered.

In the Shader Editor I add an Ambient Occlusion Input via a ColourRamp and plug it into the Base Colour of the BSDF. See screenshot.

Now I press F12 to start the render the Ambient Occlusion image for me. These renders highlight raised details, darkens recesses and generates realistic gradient shading.

I save that rendered image that is 4096 pixels wide.

I import the rendered image into my 2D graphics program (GIMP).

I move the image to where I want it on the final texture and export the 2D image as a 4096x4096 image. I then apply that image back to my model in the Shader Editor by using an Image Texture plugged into the Base Colour of the BSDF (unplugging the AO).

Now I map and unwrap my model to that texture. I commonly use the Project from View unwrap method when I have a perfectly perpendicular view of the model. The unwrap the proportions will be almost 100%. I just have to scale and move the unwarp and it is normally within a pixel or 2. No more stretching and fiddling with texture alignment.

Now I take that camera, make a copies of it and move those copies so that they look to the other side, front, rear, top of the model and then render AO for those different views. I dont change the Orthographic Scale on the camera and the resultant rendered images will be to the same 'scale'.

Again I import these renders into the 2D program and export back to the texture to apply to the model.

So in time I have a model that is unwrapped to the AO renders that blender created for me. In my 2D graphics program I overlay the AO layers with layers of the colours of the livery I am applying to the model. Using overlay modes like Burn / Dodge the colour and AO layers result in a blended image.

I could add weathering in the 2D program but it is my intention to take it to the next level and learn Blender Rendering and get Blender to render the final textures. If I get good enough, hopefully photo real textures. I don't have this level of skill yet but that is what I'm trying to learn now.

If you think this is something you would want to do and you have problems or need help, let me know and I will help if I can.

Cheers,

Marek.



  cityrail-rulez Chief Train Controller

Looking good, Marek Cool

Left me speechless! The youtuber is Tony Nicholls

https://www.youtube.com/channel/UCLKbeznSLEmC1ZOnuwG9izQ I am waiting for him to complete his Class 307 tutorial sets, I'm trying not to be impatient as I know all good things comes to those for he/or she waits

All of his tutorials are very useful, but with his Class 307 tutorial sets. This is more of an advanced exercise not just for part naming but it's helping me with more interesting tactics for Blender too! Although I still use Blender 2.97b, I have tried 2.80 and higher. I just find using Blender 2.79b easier for me especially the shortcuts and interface

I have tried using dissolve edges on the triangles, I've even added a extra verticy so that I could turn the triangles into a quad. But that doesn't really help either or I am doing it wrong

I have no problems modelling the XPT Powercar or the carriages or any other rolling stock. But this Tangara is getting on my nerves to be honest, mostly the G Set version as it folds near the bottom of the cab causing triangles to form where I really don't want any triangles as I got to also cut and add loop cuts in certain areas "I can't really explain it" fair enough I know how to make models but this is quite frustrating, I will get it just trying millions of ways to solve it "I don't get the issues in 3ds Max, since 3ds Max uses quads and triangles without any issues" but I will get there

Your quick guide is super helpful, Marek! I've been needing so much help at making textures for my models. I can easily finish off the Xplorer and Endeavour railcar models so I printed your post for personal use Smile

You have the same goal I want to do mate SmileCool
  cityrail-rulez Chief Train Controller

Hi everyone,

Sorry I haven't been keeping this up to date! I've been giving it some thought and I will not be distributing my models due to the following reasons

1) No sounds, other than my own recorded "Doors Closing" announcement which can be used in the S, K, C, V sets but as for H Set OScar, T, G and Hunter Sets the doors closing announcements I don't have recordings of

I also don't have any recordings of engines, gears, horns and other interior and exterior sounds
I just don't know where to source any sounds from and with this covid thing happening, I'm not getting on a train any time soon

I could use MSTS sound sets but..... How am I able to get permission to use the sound set files from MSTS in TS20xx? Most of the authors has moved on or has become unreachable to contact

2) TS needs more Australian routes! And expansions to the current routes

The current NSW Tumulla Bank and Zig Zag routes in TS20xx are just too short! There's just no way of doing any express service scenarios except setting them up as traffic trains

The Tumulla Bank route should have at least included Bathurst to Blayney or Orange
The Zig Zag route should have at least included Penrith to Lithgow or Wallerawang

If Penrith to Lithgow was added to the Zig Zag route for TS20xx, updating the route into a modern route would be easy. Which would allow me to distribute the CityRail/Countrylink rolling stock models

If Bathurst to Blayney or Orange was added to the Tumulla Bank route, again updating the route into a modern route would be easy. Maybe someone with the knowledge could merge both routes and fill in the missing sections making it a full route from Penrith to Orange including the Zig Zag!! Just a thought... I could then distribute some QR rolling stock for the Zig Zag line

Maybe a Sydney to Brisbane route? Sydney to Melbourne route? Sydney to Broken Hill/Dubbo? just some ideas and the Illawarra & South Coast line would get me to distribute the rolling stock

I know route building in TS20xx is a piece of cake! You can even use 1 in xx values unlike MSTS where you need to convert it into MSTS grades which can be frustrating

Anyway, I will still finish off my models for TS20xx but I will not distribute them until I start seeing routes or expansions to the current routes.. If nothing, then obviously TS20xx is totally dead for me to consider distributing my models

Sponsored advertisement

Subscribers: superheatedsteam

Display from: